The text below is not intended as a detailed project, merely some ideas to get the creative juices flowing. The drawing is typical of the General Railway Signal products produced during the steam era. The dimensions are taken from the manufacturer's literature and are measured from the rail-head.

Scratching Track side Signals
The "relay box" at the bottom of the mast is optional. Small soda straws or coffee stir sticks of 1/8 inch diameter, although somewhat over sized for H-O, will do well for the mast. Using Nr 30 "Kynar" magnet wire, it is possible to get 10 conductors into the tube.
So, why ten? Each three colour signal has four; common and the
three colours. For a two signal mast, such as would be found at a
switch, that is eight, total. Then, a "Lunar" to indicate the switch
or otherwise modify the signal. There are your ten wires. . . I have one user with a mast of 15 conductors. An unusual situation, true, but it can be done.
Nr 30 "Wire Wrap" wire is easier to work with but is getting hard to come by. Not enough radio hobbiests left out there to justify carrying it at the retail level. I am attempting to source wire wrap supplies at a price acceptable to the hobby. The stuff is available, in quantity, but is horrendously costly for model building. The magnet wire may be wrapped by hand with pliers and look just as good as wire wrap.
The relay box may be made of a 1/4 inch square tube. That works out close to 20 inches square, in H-O. For the "shades" over the lamp, drill holes in the target face material for 1/8 inch soda straws over an LED, a press fit. Once the glue has set, shape the shade over the LED with a Nr 11 blade.
With the LEDs mounted in the signal face, spread the leads about 10 degrees into a "V" shape. When the wires are fed through a hole in the mast and the signal glued to the front, the assembly closely resembles electrical boxes behind the signal face.
For a single head signal, you can get really cute by putting the three dropping resistors inside the relay box. Yes, they will fit. But, it's more work than it's worth; when the signal is installed, you'll never see the resistors. I do it just to prove it can be done.
On request, I can devise the most suitable design. Every request is considered, and if practical, a few prototypes developed. I don't try to market ready built signals or mechanisms. There are many available, some domestic, some imported. I market the electrical and electronic controls, that is my passion. However, I am also a scratch builder and like to assist other scratch builders with designs, techniques and materials. When I recommend a technique, it is usually one that has crossed my bench at one point or another.
For specific details, may I suggest the following links for prowling:
This
site is run by a collector of signals who restores and displays them. This is a link into the site listed above, to the top of the page. An impressive collection, an impressive site;
This
site
is primarily concerned with "Semaphore", or mechanical, signals.
There is information on "Colour Position" signals, as well. The data
on "Aspects" is invaluable in understanding signals, but is probably
far too complex for the average layout. There are also a number of
"Sea Stories"; or the railroad
equivalent. Well researched, there is considerable information here.
To say this page is "under construction" does not convey concept well. I sometimes tend to be overly verbose (ya think???) This page is updated regularly as I rephrase the content in attempting to convey more information while talking less. I try to not become one of those people that talk a lot without saying much.
Other railroad related structures you don't see very often...
A hundred years ago, the men that worked for the railroads and mills were not treated as they are today. They weren't the middle class, they were one step above the animals they tended. In those days, a good man would do whatever it took to feed his family. There was no "Safety Net", if he didn't work, he didn't eat. Yeah, the good old days; right, sure.
The "Company" provided housing, it went with the job. And a "Commissary", a company store, where a man could sign a chit against due wages for his daily needs. Groceries, clothing, basic household goods... At the end of the week, the man usually owed the company more than he made.
Company housing was as basic as possible; a roof to keep the rain out, walls to keep the wind out, and floors to keep the critters out. Of course, the lady of the house was usually the one charged with making the building livable. The man of the house was normally at work if he was awake. Paper and cardboard on the walls to stop drafts. Rags woven and sewed together to make rugs for keeping the floor warm. Well, less cold, anyway. Flour sacks for clothes. And on, and on, and on....
There are histories detailing the living conditions of these families, and some fiction that strikes a little too close to home. The first time I read "The Grapes of Wrath", it hit me so hard that I didn't read any more Steinbeck for years.
But, for modelers that build in the steam era, especially pre-depression, this is an integral part of railroading. It applies to modeling large industrial facilities, as well. Company housing for the hands is as necessary as a Roundhouse, a Station, and a Coaling Tower to a steam road.
In any town, there is a heirarchy of wealth. The well to do, owners and executives, lived in Victorian mansions, with well groomed lawns and gardens. The "professional" classes, Doctors, Engineers, Middle Managers had their middle class neighborhoods. These are the structures one normally sees on a layout. Working craftsmen, Carpenters, Machinists, Electricians, had their "lower middle class" areas. Unskilled labourers, ditch diggers, stock tenders lived in the "slum" areas.
Today, we think of the slums, the ghettos, as centers of crime, drugs, un-employed drunks and any other low lifes you care to not consider. A hundred years ago, these areas were merely very real "low income" housing. No rent to speak of, the company furnished it as a part of the pay scale. Electricity, running water, indoor plumbing; those were things the well to do had. The dreams of the "Middle Classes".
In the period following World War 2 and into the early 60's, companies had been pushed into a corner with respect to employee benifits. Building and health codes pushed the cost of company housing too high for it to be profitable for the company to maintain the buildings. They were sold, usually at fairly low prices, to the occupants. That removed the cost of maintenance from company ledgers. Again, any good history of economics and social development can provide the detailed backgrounds.
What I am presenting here is a source of models of these company dwelling houses. They are cardstock, hardly a new modeling medium. They are not intended as foreground models. The sort of neighborhoods the city fathers would rather not admit exist. But, the price is right, and with multiple copies of the three houses, a lot of empty space can be filled in very little time. Mix and match roofs, two identical houses side by side, one with brick porch supports the other with wooden columns.



The houses protrayed here still exist in old neighborhoods. I have photos of them... One is on display at the Sloss Furnace Museum. Birmingham has countless neighborhoods of these and other styles of houses. They are the old company towns. Lots will usually be 25 feet wide by 50-75 deep. Streets would be nominally little more than dirt wagon roads up to paved city streets, depending on your modeling era.
All you need for a company town is an ink jet printer, a good steel
ruler, a utility knife and some glue and clamps. I recommend using 65
pound card paper, available at most any office supply house. For the
ones I sell, I use 115 pound paper, but I have a printer that will
handle it. Construction should be intuitively obvious. Almost as
simple as paper dolls.... According to Adobe, the pages will be 8-1/2 x 11 inches if printed full size.
I added basic colouring to the drawings, and some basic texturing. Extra windows and doors are supplied so you can cut out the printed openings and glue the windows inside the walls to add some depth. Chimneys and brick piers are optional; many of these houses sit right on the ground with little or no crawl space below the floor. Merely set the buildings in place and fill the edges with ground foam or dirt. (brown plaster) Lawns were a luxury few could afford, swept dirt would be fully appropriate. No cars, no driveways, no garages. Usually an outhouse (not included) and possibly a small shed.
What you would normally see in a company town would be the "Foremen's" houses fairly close to the works, with the "Hand's" houses behind. There would be 10-20 Hand's houses for every Foreman's. You must decide just how much to compress, of course.